Cocoa with objective c ebook

 
    Contents
  1. (ebook) Learning Cocoa with Objective-C
  2. 4 Free E-Books on Learning Objective-C, the Programming Language of iOS and OSX - ReadWrite
  3. Objective-C Development: Get Started Building Mac and iOS Apps
  4. Cocoa and Objective-C: Up and Running

Editorial Reviews. About the Author. This book was contributed to by the technical writers, Learning Cocoa with Objective-C 2nd Edition, Kindle Edition. by. Is the Using Swift with Cocoa and Objective-C ebook going to receive an update. Its incredibly helpful on this large project we have. Object Graphs in Objective-C. The NSObject Life Cycle. Allocation and Initialization. Retain and Release. 34 iii switunludisftalk.tk

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Cocoa With Objective C Ebook

Read "Cocoa and Objective-C Cookbook" by Jeff Hawkins available from Rakuten Kobo. Sign up today and get $5 off your first download. Written in a cookbook. The Cocoa and Objective-C Cookbook moves developers beyond the basics of developing with Apple's Cocoa framework. It will help you. 4 Free E-Books on Learning Objective-C, the Programming Language of iOS Learning Cocoa with Objective-C by James Duncan Davidson.

Objective-C is a high-level programming language based on C, with additional features and syntax from Smalltalk. It is a superset of the C language, which means that any valid C code will run in an Objective-C compiler. This was an intentional decision made by the designers of the language, who wanted to make sure that the language was backwards-compatible with existing C applications and components, since that language was used for the majority of operating system and utilities programming up to that point the early s. Objective-C was invented in the early s as a means to add Object Oriented programming capabilities to C. The inventors, Brad Cox and Tom Love, thought that Smalltalk an early OO language could provide the tools needed for truly re-usable code and for creating development environments for systems developers. Cox began by writing a pre-processor for C that allowed for the inclusion of Smalltalk-like code, which would then be rendered into compilable C. This turned into a fully-Object-Oriented C extension. Objective-C was eventually fully defined and described in the book Object-Oriented Programming: An Evolutionary Approach. NeXT licensed Objective-C in and developed several tools based on it. These tools eventually became after several intermediate steps the Cocoa development environment, which is used by several Apple systems:. For several years now, apps written for one of these Apple operating systems needed to be written or compiled to, or run on top of Objective-C.

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(ebook) Learning Cocoa with Objective-C

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4 Free E-Books on Learning Objective-C, the Programming Language of iOS and OSX - ReadWrite

We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime. Upcoming SlideShare. Like this document? Why not share! An annual anal Game Engines. Single Board Computers. Embedded Systems. IoT Development. Home Automation. Wearable Tech. Industrial Internet of Things. Cocoa and Objective-C Cookbook.

Move beyond basic Cocoa development using over 70 simple and effective recipes for Mac OS X development. Quick links: Description Table of Contents Reviews Authors. Skip to the end of the images gallery. Skip to the beginning of the images gallery.

Read Now Look inside. More Information Learn Use Core Animation to swap and flip views Handle the pinch, swipe, and rotate gestures in your custom views Safely store and retrieve passwords using the Keychain Access API Understand the CA Layers to add smooth animations to your application's user interface Add audio and QuickTime movies into your application Incorporate MySQL and SQLite into your application to store and retrieve data Use advanced debugging techniques and tools Build the foundation of your application using basic UI components such as the table view, outline view, and web view About Much of Cocoa is implemented in Objective-C, an object-oriented language that is designed to run at high speed.

Table of contents. Introduction Drawing in your custom view Using your custom view in Interface Builder Handling mouse events in your view Handling keyboard events in your view Drawing strings with attributes. Introduction Interpreting the pinch gesture Interpreting the swipe gesture Interpreting the rotate gesture Handling special keys Working with NSResponder Application-wide notifications with NotificationCenter.

Introduction Using blocks Switching compilers Create your own framework Using garbage collection Fast enumeration Declared properties.

Authors Jeff Hawkins Jeff Hawkins has been developing software solutions and applications for 19 years. Add to Cart. What do I get with a Packt subscription? Exclusive monthly discount - no contract Unlimited access to entire Packt library of over eBooks and Videos new titles added every month on new and emerging tech.

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Objective-C Development: Get Started Building Mac and iOS Apps

Start a FREE day trial. Related Products. Use Core Animation to swap and flip views Handle the pinch, swipe, and rotate gestures in your custom views Safely store and retrieve passwords using the Keychain Access API Understand the CA Layers to add smooth animations to your application's user interface Add audio and QuickTime movies into your application Incorporate MySQL and SQLite into your application to store and retrieve data Use advanced debugging techniques and tools Build the foundation of your application using basic UI components such as the table view, outline view, and web view.

Develop Cocoa applications using advanced UI concepts Implement the latest Objective-C features and incorporate them into your applications Debug Cocoa applications using advanced tools and techniques Add advanced animation and multimedia to your Cocoa applications. Using a NSTableView.

Using a NSOutlineView. Using NSSplitView. Using the WebView. Displaying a NSAlert. Formatting dates. Formatting numbers. Importing images. Saving preferences with NSUserDefaults.

Cocoa and Objective-C: Up and Running

Retrieving preferences with NSUserDefaults. Adding a password to KeyChain. Retrieving a password from KeyChain. Accessing the Address Book. Adding an event to iCal. Drawing in your custom view. Using your custom view in Interface Builder.

Handling mouse events in your view.

Handling keyboard events in your view. Drawing strings with attributes. Interpreting the pinch gesture. Interpreting the swipe gesture. Interpreting the rotate gesture. Handling special keys. Working with NSResponder. Application-wide notifications with NotificationCenter.

Understanding the CALayer class. Animation by changing properties. Using animation to swap views. Computer Technology Nonfiction. Publication Details Publisher: O'Reilly Media Edition: Paris Buttfield-Addison Author Paris Buttfield-Addison is a mobile app engineer, game designer and researcher with a passion for making technology simpler and as engaging as possible.

More about Paris Buttfield-Addison. More about Jonathon Manning. Tim Nugent Author Tim Nugent pretends to be a mobile app developer, game designer, PhD student, and now he even pretends to be an author. More about Tim Nugent.